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Will-o'-the-wisp

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.
Highly similar games.
  • Will-o'-the-Wisp
    Source and relationshipErnest Thompson Seton, Boy Scouts Handbook: The Games (1911). Both variants describe a night pursuit of scouts who pass a lantern between them and reveal its light at fixed intervals. This activity has an approved link to another historical variant. The records remain separate to preserve each source text and provenance.

Two scouts go into the field with an electric torch. Two minutes later, the rest set off in pursuit of them. The pursued flash the light every minute, constantly changing position in order to escape the chase. If things go badly, they separate to divide the pursuers; the one without the torch tries to draw as many pursuers as possible to himself in order to help his comrade. Both fugitives should previously agree on signals between themselves. The torch passes from hand to hand, always to the one in less danger.

Within the designated time, the one carrying the torch must be surrounded and taken prisoner. The area designated for the exercise should be quite spacious but bounded.


Source scan: Polona / National Library of Poland, marked “Public domain”. View scan — PDF pages 111.

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 105 / PDF 111
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 105
  • Read the source text: hwp-041