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Third Man

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

A game described by Gołębiowski; suitable for primary schools and lower secondary schools. The number of players must be even, 10—20. All stand in 2 circles, one inside the other, with an equal number of participants, so that each player in the outer circle stands behind one in the inner circle. They then step backward so that gaps of several paces form between each pair. Finally (by drawing lots), one pair is selected, from which the front player flees while the rear player pursues. The fleeing player tries to stand in front of any pair, causing the player at the back of that pair to become the “third man,” exposed to a tap (with the hand on the back) from the pursuer if they do not quickly notice and flee before the next or another pair. If the third man is tapped while still at the back or before standing in front of a pair, they switch roles with their pursuer. However, they may not return the tap immediately but only after running in front of at least one pair. The fleeing player may not deceive by standing in front of a pair and then fleeing again. They are also not allowed to run more than half the circle during their escape. On the other hand, they may occasionally (for greater surprise) jump in front of the same pair behind which they stood, making it very difficult for the new third man to avoid being tapped.


Source scan: Kujawsko-Pomorska Digital Library, marked “Public Domain.” View PDF — page 111.

  • Type: game
  • Traits: Not stated in the source
  • Source: Eugeniusz Piasecki, Zabawy i gry ruchowe dzieci i młodzieży (1922)
  • Printed pages: 106–107 / PDF 111–112
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 106
  • Read the source text: zgr-065