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Bineta Card

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

How it differs from the ordinary Kim game, you will soon discover. On a cardboard, 10 items are glued, such as 1) an old coin, 2) a colorful label, 3) a small portrait, 4) a postage stamp, 5) a button with 4 holes, 6) a simple picture, 7) a tram ticket, 8) a page from a wall calendar, 9) a dried leaf or flower, 10) a few pieces of colored paper.

The cardboard is shown for 10 seconds (younger ones for 20—30 seconds), emphasizing the need to examine the items carefully. Then the cardboard is removed, and participants are asked to describe the items in detail. After writing, questions are posed: a) to aid recall of details, such as the year of the coin, the number of holes in the button, or the value of the stamp; b) to highlight how easily one can be misled by suggestion, for example, what thread the button was sewn with [it was glued], or what date was on the calendar [it was a different month].


Source scan: Śląska Digital Library, marked “public domain.” View PDF — page 180.

  • Type: game
  • Traits: Not stated in the source
  • Source: Stanisław Sedlaczek, Szkoła harcerza (1921)
  • Printed pages: 179–180 / PDF 180–181
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 179
  • Read the source text: shc-010