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Kim's Game

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Kim’s Game is one of the standard scouting exercises; frequent practice develops observation skills and visual memory. It was introduced by the English writer Rudyard Kipling in his novel Kim.

Each patrol member prepares a collection of small objects: various penknives, fabric samples, pencils, pens, stones, buttons, and the like, which they keep in a small bag.

For beginners (in the first few games), only 15 objects are arranged; for those more practiced, 20 to 30. After placing the objects not too close together on a table, they are covered with a cloth. Scouts sit around the table so that everyone has a good view; the cloth is lifted for 1 minute, after which the objects are covered again. Instead of watching a clock, one may count aloud at a moderate pace up to 60.

Then, within a few minutes (for beginners 4, on average 3 minutes), scouts make a list of the objects they remember from those they saw. After several or a dozen exercises, difficulties should be introduced by requiring not only listing the objects but also describing, drawing them, and so on. Each time, a different scout arranges the objects; the patrol leader records the game’s results by noting next to the scout’s name (or number) and the date a fraction where the numerator indicates the number of objects remembered and the denominator the number of objects viewed, e.g., No. 3 26/VII 17/24. By comparing these records over a longer period, you will see the progress made in training visual memory.


Source scan: Śląska Digital Library, marked “public domain”. View PDF — page 66.

  • Type: game
  • Traits: Not stated in the source
  • Source: Stanisław Sedlaczek, Szkoła harcerza (1921)
  • Printed pages: 65 / PDF 66
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 65
  • Read the source text: shc-003