Far and Near
Source text
Section titled “Source text”(For town or country.)
Umpire goes along a given road or line of country with a patrol in patrol formation. He carries a scoring card with the name of each scout on it.
Each scout looks out for the details required and directly he notices one he runs to the umpire and informs him or hands in the article if it is an article he finds. The umpire enters a mark accordingly against his name. The scout who gains most marks in the walk, wins.
Details like the following should be chosen, to develop the scout’s observation and to encourage him to look far and near, up and down, etc.
The details should be varied every time the game is played; and about 8 or 10 should be given at a time.
Every match found 1 mark.
Every button found 1 mark.
Birds' foot tracks 2 marks.
Patch noticed on stranger's clothing or boots. 2 marks.
Grey horse seen 2 marks.
Pigeon flying 2 marks.
Sparrow sitting 1 mark.
Ash-tree 2 marks.
Broken chimney pot 2 marks.
Broken window 1 mark.Metadata
Section titled “Metadata”- Type: game
- Traits: Not stated in the source
- Source: Robert Baden-Powell, Scouting for Boys (1908)
- Printed pages: 86
- Digital edition: Digital edition · Source record
- Open the edition at the relevant page: p. 86
- Read the automatic translation: sfb-015