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Kim's Game

Place about twenty or thirty small articles on a tray, or on the table or floor, such as two or three different kinds of buttons, pencils, corks, rags, nuts, stones, knives, string, photos—anything you can find—and cover them over with a cloth or coat.

Make a list of these, and make a column opposite the list for each boy’s replies. Like this:

  • List Adams Smith Long. Atkins Jones

  • Walnut

  • Button

  • Black button

  • Red rag

  • Yellow rag

  • Black rag

  • Knife

  • Red pencil

  • Cork

  • String knot

  • Plain string

  • Blue bead

Then uncover the articles for one minute by your watch, or while you count sixty at the rate of “quick march.” Then cover them over again.

Take each boy separately and let him whisper to you each of the articles that he can remember, and mark it off on your scoring sheet.

The boy who remembers the greatest numbers wins the game.

  • Type: game
  • Traits: Not stated in the source
  • Source: Robert Baden-Powell, Scouting for Boys (1908)
  • Printed pages: 54–55
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 54
  • Read the automatic translation: sfb-006