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Behind Enemy Lines

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.

Game marked with an asterisk in the book: more suitable for older scouts.

One patrol of the Whites is to set up outposts at points m—n—o; another, after they are placed, is to search the terrain (non-transparent) in front of them, drive off the enemy if encountered, and then join the outposts; in any case, they must inform their own unit, stationed at M behind the outposts (a flag planted in the ground, with a scout beside it).

The patrol of the Reds, stationed at N, is to reach point M, check whether it is occupied by the Whites, and return to N.

The leader should arrange the departure times of the Whites and Reds so that the Reds pass the line m—n—o before it is occupied by the outposts.

If the Reds perform their task well, moving stealthily and in concealment, they will see the Whites passing by. Then they will ask themselves: what does this mean? Could the Whites have abandoned point M? And if so, where are they going? Both questions must be verified. Thus, a difficult task begins. On one hand, they must reach M; on the other, they must not lose sight of the enemy. They will realize that the Whites’ unit is at M because the flag is planted, so they must return. They will further check that the Whites have set up three outposts, so they must slip through between them. Perhaps they should scatter the patrol, after first informing everyone of the situation and what they must report? In any case, they attempt to slip through. Some are captured, others succeed. But even those who succeed may encounter the Whites’ patrol searching the terrain in front of the outposts, of whose presence they were completely unaware. This is a second obstacle, and the question is how to overcome it. As can be seen, all manner of interesting incidents may occur.

The Whites, meanwhile, set up outposts without knowing that the Reds are behind them. They report the placement to M. The messenger may fall into the hands of the Reds, or the Reds may deliberately let him pass to avoid revealing their presence, as this is more important. The Whites expect the enemy from the front, but suddenly one or another Red slips through the outposts. This must not be allowed; they must be captured, and the patrol in front of the outposts and their own unit must be informed.

But could it happen that no one notices anything, and the patrol reports that there are no Reds and joins the outposts? Then, after the exercise, to their surprise, they will learn that the Reds not only observed everything but also returned unharmed to N.

Only a well-trained scout patrol can play the role of the Reds. Before the exercise, the conditions of the encounter must be established based on the already provided regulations.


Scan source: Polona / National Library of Poland, marked “Public domain”. View scan — PDF pages 217–218.

![Diagram showing points M, m, n, o, and N with a patrol route](Rys. 54.)

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 211–212 / PDF 217–218
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 211
  • Read the source text: hwp-107