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Breaking the Railway Line

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.

The road is a railway line that the scout patrol must break. The exercise takes place in the evening.

The Whites guard this road. Patrols of several men walk back and forth along it. (A patrol may stop briefly at a certain point, but it is not allowed to permanently occupy the line.)

Since breaking such a road requires remaining on it for some time, the Reds are given a task that will keep them on the line. The Whites do not know what this task is. For example, the Reds may be ordered to dig a hole of 1 m² next to the road, to the depth of a spade’s blade, or to drive a dozen or so stakes in a single row to the same depth (not on the road! — they are removed later), or to stretch three ropes across the road above human height, etc. The Reds, in groups of two, sneak under the line and begin work. If a patrol approaches, they hide so as not to reveal the start of work at that spot. When the patrol passes, they finish the work as quickly as possible.

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Fig. 43.

If the Whites spot the Reds, they drive them off the road (if they manage to get within 10 (15–20) paces of the Reds, they take them prisoner) and, if they figure out what the Reds were doing, they destroy their work. After completing the work, the Reds place a prearranged sign on it; the Whites are not allowed to destroy work marked with such a sign.

If the Reds find a particular spot too hot because they have drawn the enemy’s attention, so that all their patrols are now especially watching that section of the line, they may abandon the work and start it in another place. Pursuit is not allowed.

The Reds win if, within the designated time, at least one of their groups completes its work; the Whites win if they prevent this.

The railway line should be long enough in proportion to the number of scouts so that both sides have equally difficult tasks.

The game time should be sufficiently long.


Scan source: Polona / National Library of Poland, marked “Public domain”. View scan — PDF pages 179–181.

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 173–175 / PDF 179–181
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 173
  • Read the source text: hwp-089