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Siege of the Fortress

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.

A fortress is a wall of snow, perhaps semicircular, perhaps closed in a circle—it may be a solid snow wall, and it may have loopholes. Inside the fortress, the Whites are stationed with a supply of ammunition—snowballs.

The Reds must locate and capture this fortress. They receive clues about its location, more or less precise, such as: “Go in the direction of Z until you reach the roadside chapel surrounded by birches; the fortress is located a few hundred paces from it.” They may also follow the Whites’ trail, either fresh tracks in the snow, which their leader directs them to, or an artificial one (colored paper scraps). In any case, after some time, they discover the fortress. A council is held on how to conduct the attack, and ammunition is gathered.

The battle begins. Any attacker hit twice (or three times) is considered dead (the fight is overseen by impartial judges). A defender is killed with a single hit. The fortress is captured when 1/3 (or 1/4) of the “living” attackers breach the wall. The dead on both sides (marked with a badge!) prepare snowballs for the fighters.

If the fortress is not circular, it may only be attacked from the front. A truce may be called (with an agreed signal and mutual consent) for rest, making snowballs, or repairing the fortress.


Source scan: Polona / National Library of Poland, marked “Public domain”. View scan — PDF page 168.

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 162 / PDF 168
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 162
  • Read the source text: hwp-084