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Misdirecting the Pursuit

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.

At a destination, one hour’s march from the starting point, a flag is deliberately planted in a fairly visible spot by an appointed person. The White patrol heads there, while the Red patrol follows their trail. Only the Whites know where the flag is planted. The goal is to evade the pursuers’ eyes or mislead the chase so that neither the destination is revealed nor the flag is reached unnoticed. How can this be done when both patrols start from the same place?

As a binding rule, it is accepted that a Red, once called out by a White, may not proceed further until the White loses sight of them. Now, the field is open for a whole series of ruses. The Whites may hide and let the Reds pass, then quietly take another route to the destination; they may split into two or three groups, with one or two groups attempting to lead the opponent off the correct trail while the rest, taking advantage of this, hurry to the flag; they may scatter, designating a meeting point, with the understanding that anyone who is pressed too hard will not go there but instead lead the enemy astray, and so on. Ultimately, the Whites win if at least half of them, along with their commander, reach the flag unnoticed, pull it up, and hide it, then go to meet the Reds and show it to them. The Reds win if they are not deceived and can indicate where the flag was and what it looked like. (Therefore, the flag must be appropriately altered, e.g., by adding a ribbon, a tuft of leaves, etc.).


Source scan: Polona / National Library of Poland, marked “Public domain”. View scan — PDF pages 152–153.

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 146–147 / PDF 152–153
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 146
  • Read the source text: hwp-073