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Pursuit in the Dark

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.

On a limited, enclosed space, one is to catch a Scout who, every minute, either whistles once or lights a match for a duration of 5 seconds. The pursuit is thus guided by both sight and hearing. If the pursuer does not catch the runner within the designated time, another takes over his role.

A signal and a meeting place for the assembly must be established.


Source scan: Polona / National Library of Poland, marked “Public domain”. View scan — PDF page 140.

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 134 / PDF 140
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 134
  • Read the source text: hwp-064