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Sketch from Memory

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.

Game marked with an asterisk in the book: more suitable for older scouts.

a) A section of terrain to be used for the exercise is marked by prominent boundaries, e.g., a forest on the left and a river on the right. The patrol observes this terrain intently for 15 minutes (or even 10 or 5), trying to fix the seen image in their memory. During this time, they may mark only 4 objects or lines in their sketchbook.

After the prescribed time has elapsed, everyone turns away and draws a perspective sketch from memory, inserting the terrain between the four marked signs. Who will reproduce the seen image most faithfully and include the most details in it?

b) The patrol observes the road they are walking along—its turns, forks, observation points, etc.—as if imprinting the appearance of the road in their memory, following its course, estimating distances from one prominent point to another, etc., so that after fixing this winding line, which the road represents, in their memory, they sketch it only upon reaching the designated place.

Later, the sketch of the road is compared with a map to see what errors were made.


Scan source: Polona / National Library of Poland, marked “Public domain”. View scan — PDF pages 119–120.

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 113–114 / PDF 119–120
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 113
  • Read the source text: hwp-047