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The Magical Corner

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-medium-2604.

The patrol observes for several minutes a section of terrain with boundaries precisely defined by the patrol leader (a few hundred meters in width and depth). After the observation, they move to a concealed spot from which this section is not visible.

Meanwhile, several scouts alter the appearance of the terrain: either removing certain objects, rearranging them, or adding things that were not there before. For example, they might take one log from a woodpile and place it aside on the ground; turn a cart by its shaft in the opposite direction; move a large stone and chalk another; remove previously stuck branches that imitated a bush and place them elsewhere; and finally, they themselves hide behind the terrain’s cover. (All changes made must be recorded).

At a signal given by them, the patrol emerges from hiding and tries to catch the changes that, as if by a magician’s wand, have occurred in the terrain. Each scout observes separately and notes the changes they notice. After the observation is complete, at a given signal, the perpetrators of this change in the scene emerge from hiding.

Beforehand, the patrol leader instructs that observation must not be haphazard: first, the closer terrain is observed, then the farther, moving in sections across and in depth.

This game can be turned into a competition between two patrols.


Scan source: Polona / National Library of Poland, marked “Public domain”. View scan — PDF pages 92–93.

  • Type: game
  • Traits: Not stated in the source
  • Source: Zygmunt Wyrobek, Harcerz w polu: zabawy i gry terenowe (1946)
  • Printed pages: 86–87 / PDF 92–93
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 86
  • Read the source text: hwp-028