Flag Capture
Translation details
Model:mistral-large-2512.Translated text
Section titled “Translated text”Two or more patrols on each side. Each side stations guards across a designated area to defend three flags (or at night, three lanterns placed half a metre above the ground), no closer than 200 metres (at night 100 metres) from them. Sentinels may be concealed together or scattered in pairs. The commander then sends scouts to reconnoitre the enemy’s position. These scouts approach the enemy’s sentinels, then stealthily encircle them, endeavour to reach the flags, and carry them back to their own camp. One Scout may take only one flag. Any Scout spotted at a distance of 50 metres or less by a stronger enemy party is out of the game. Sentinels may not move from their position as a group but may send individual messengers to other sentinels or their own scouts; however, their strength counts double. Four umpires are active in this game: one with each of the scout parties and one with each of the guards. At a given signal, the game ends, and all gather at a designated place to deliver reports. For a flag (or lantern) captured and brought back to their own side, 5 marks are awarded; for a report or sketch of the enemy sentinels’ positions, up to 5 marks; for a report on the movements of the enemy reconnaissance patrols, 2 marks. The side with the highest total of marks wins.
Scope of transcription: tables, illustration text, or page headers omitted; exact boundaries recorded in the extraction report.
Source scan: Wielkopolska Digital Library, marked “public domain”. View PDF — page 193.
Metadata
Section titled “Metadata”- Type: game
- Traits: Not stated in the source
- Source: Mieczysław Schreiber i Eugeniusz Piasecki, Harce młodzieży polskiej (1917)
- Printed pages: 179 / PDF 193–194
- Digital edition: Digital edition · Source record
- Open the edition at the relevant page: p. 179
- Read the source text: hmp-035