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Whale Hunting

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

At a distance of 1 half a kilometer from each other, two scout troops establish two landing points and wait for the signal. Someone not participating in the game then launches a log of soft wood into the water midway between the two landing points, representing a whale, and gives the signal to begin the hunt. At this signal, the scouts set out in their boats from opposite landing points, and whoever reaches the whale first strikes it with a harpoon and pulls it to their port. However, the second boat does the same and tries to drag the catch to its own side. Victory depends on discipline and good rowing. Sometimes, it may even be possible to pull not only the whale but also the entire opposing boat, which has become attached to the log with its harpoon, to one’s own port. Each boat is led by a troop leader (Captain), one scout serves as the harpooner (the harpoon resembles a spear with a barb like a fishing hook so that once embedded, it cannot be pulled out; the other end is tied to a thick rope), while the others row.


Transcription scope: table, illustration text, or page header omitted; exact boundaries recorded in the extraction report.

Scan source: Wielkopolska Digital Library, marked “public domain”. View PDF — page 94.

  • Type: game
  • Traits: Not stated in the source
  • Source: Mieczysław Schreiber i Eugeniusz Piasecki, Harce młodzieży polskiej (1917)
  • Printed pages: 80 / PDF 94–95
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 80
  • Read the source text: hmp-011