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Marmots

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

At dawn, three scouts called “marmots” are sent out into the mountains to hide. After breakfast, the scout troop, acting as “highlanders,” sets off to detect the marmots by a certain hour, for example, 4 in the afternoon. The highlanders win if they spot the marmots, even with the aid of binoculars, by accurately identifying the person and their hiding place (the “burrow”). Certain boundaries are set, beyond which both the marmot and the highlander are considered out of the game.


Source scan: Wielkopolska Digital Library, marked “public domain.” View PDF — page 91.

  • Type: game
  • Traits: Not stated in the source
  • Source: Mieczysław Schreiber i Eugeniusz Piasecki, Harce młodzieży polskiej (1917)
  • Printed pages: 76 / PDF 91
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 76
  • Read the source text: hmp-010