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The Cossack and the Tatar

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Individually, in pairs, or in entire patrols, scouts set out to meet “enemies” distant by some 3 kilometers. To prevent them from straying off course, they may be positioned on a main road or given a direction in open terrain according to some distant visible landmark toward which they must head. Such a landmark could be a steep hill, a tall tree, or a church tower lying in the enemy’s rear. The patrol that first spots the opponent is considered the winner. The patrol leader then raises the flag high and gives a whistle signal to notify the entire patrol of the discovery. It is not necessary for patrols to march in a tight group; however, since the patrol whose leader first raises the flag wins, scouts should remain in constant contact through agreed-upon signals, calls, and messengers. All ruses are permitted, such as climbing trees, hiding in wagons, and the like—only disguising oneself is forbidden. Such a game can also be organized at night.


Source scan: Wielkopolska Digital Library, marked “public domain”. See PDF — page 70.

  • Type: game
  • Traits: Not stated in the source
  • Source: Mieczysław Schreiber i Eugeniusz Piasecki, Harce młodzieży polskiej (1917)
  • Printed pages: 55 / PDF 70
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 55
  • Read the source text: hmp-004