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Black Magic (with Variations)

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Someone with an initiated ally poses as a magician: they leave the room, the others choose a certain word, and upon returning, the magician guesses it. If the troop is naive, they may allow the initiated ally to leave, fetch the magician into the room, and whisper the word to them along the way. Alternatively, the entire troop may conspire to convince one person that such guessing is possible, making everyone allies of the magician to deceive the one being tricked.

Another variation—without secretly prompting the magician with the word, the ally loudly recites a series of words whose first letters form the chosen word, or among which the word itself is always spoken after a word denoting, for example, a four-legged animal—many combinations are possible here. A good game for a troop’s tea gathering—it forces an effort of deduction to uncover the trick.


Source scan: Polona / National Library, marked “Public Domain”. View scan — image 45.

  • Type: game
  • Traits: Not stated in the source
  • Source: Juliusz Dąbrowski, Gry i zabawy w izbie harcerskiej (1934)
  • Printed pages: 43
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 43
  • Read the source text: gih-098