Skip to content

Retrieval of a Drowned Person

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

We lower to the bottom of a lake, pond, or river—a sack with a stone or a specially made human figure (the best and cheapest way is to make a covering from old sacks, stuff it with hay, and weigh it down with stones in the legs and head).

The depth at which the dummy is submerged will depend on the swimming and diving proficiency of the participants. It may reach even 3 meters.

From any starting point, we release groups either sequentially or simultaneously, who receive the following messages: “In lake M, 20 meters east of the bridge near forester’s lodge D, a person has drowned. Rescue them!” Or: “In the lake, at a directional angle of 140°, a person is drowning. The distance from the shore is 10 meters. Hurry!” For better staging, it is good to place a cap at the approximate location of the drowning. The task of the rescuing group is not only to reach the specified location but also to retrieve the dummy to the shore. In connection with this game, we will practically demonstrate artificial respiration to the participants.

N o t e : In these games, the distance to be run should be short (at most 200 meters for youth over 18 years of age). The run should be interspersed with marching so that after a short rest, diving and probing can be allowed. During such a search, a lifeguard boat or kayak should be present at the site.


Source of scan: Polona / National Library, marked “Public Domain”. View scan — page 144.

  • Type: game
  • Traits: Not stated in the source
  • Source: Jan Jasiński, Gry i ćwiczenia terenowe (Harce terenowe) (1938)
  • Printed pages: 136
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 136
  • Read the source text: gct-072