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Finding a Man Who Has Lost His Memory

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Patrols track a fleeing man who has forgotten who he is. He drops various personal items. The tracking patrols must find these items and, based on them, determine: the personality, profession, and name of the man who has lost his memory.

In all tracking games conducted along routes, a sketch along the path may be used as a form of report on the actions taken. In its legend, we will require explanations regarding all anthropogeographical phenomena, i.e., human works related to agricultural culture, the quality of communication routes, nature, etc.

Another group in tracking consists of so-called “trail stories.” Games of this type are organized when there is a larger space untouched by human feet, such as: a seaside, lake, or river beach, or snow. In such virgin terrain, we improvise stories using natural traces, which individual groups read in sequence.

During this type of game, it is important to ensure that those interpreting the traces do not walk on the prepared trails but beside them. Below are examples of such “trail stories.”


Source of scan: Polona / National Library, marked “Public Domain.” View scan — image 122.

  • Type: game
  • Traits: Not stated in the source
  • Source: Jan Jasiński, Gry i ćwiczenia terenowe (Harce terenowe) (1938)
  • Printed pages: 114–115
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 114
  • Read the source text: gct-048