Infiltration P
Translation details
Model:mistral-large-2512.Translated text
Section titled “Translated text”Scouts (P.O.W.):
The game’s terrain is a town square, accessible via several streets and featuring passage gates or any other crossings, such as: empty lots, gardens, etc. One group, acting as secret Russian or German agents, occupies all known crossings, hiding in: gates, shops, or private houses while observing the streets. There should not be too many agents. Certain gaps in coverage must be planned, especially where traffic is light or streets are narrow. Scouts are unaware of these gaps in agent coverage.
P.O.W. members from various parts of the city aim to reach the town square, where a rally point is designated. They may choose secret routes through: gardens, fences, passage houses, etc.; they may: use vehicles, disguise themselves with the help of others, etc.
An undetected “scout” arriving at the square before the game ends, as well as a secret agent who spots and identifies a “scout,” earns points.
The party with the most points wins.
Source scan: Polona / National Library, marked “Public Domain”. View scan — image 102.
Metadata
Section titled “Metadata”- Type: game
- Traits: Not stated in the source
- Source: Jan Jasiński, Gry i ćwiczenia terenowe (Harce terenowe) (1938)
- Printed pages: 94
- Digital edition: Digital edition · Source record
- Open the edition at the relevant page: p. 94
- Read the source text: gct-024