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Redeeming Forfeits

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

The conclusion of any forfeit game is essentially the end of the first half, while the second, often more engaging part, is the so-called redeeming of the pledged forfeits. The game leader draws any forfeit from the repository (a hat), and its owner, wishing to reclaim it, must perform a task chosen by the leader. The following forfeit tasks are particularly engaging:

  1. Be paper: the player who receives this task walks around the other players and asks, ‘What would you write if I were paper?’ and each one states: a proverb, a sentence, a calculation, etc., which they wish to have written.

  2. Be a statue: the redeeming player stands in the center in a pose given by anyone. Only modest poses of classical statues are allowed.

  3. Be an oracle: the redeeming player has their head covered with a scarf, and all players, one after another or just one, touch his head with a finger and ask to have their future foretold. Pythian ambiguity is desirable.

  4. Be a fortune-teller: predict and describe the future fate of the players from the lines of their hands.

  5. Be a mirror: reflect the faces and movements of the players who approach him.

  6. Be a singer: sing a patriotic song.

  7. Be a notary: make one’s own will from one’s intellectual and ethical achievements.

  8. Be a parrot: repeat words and the tone in which they were spoken.

  9. Be a penitent: a Pole (a nobleman, a peasant, a boor), a German, a Muscovite, a Frenchman, etc.

Confess aloud one’s faults and errors: characteristic traits of national flaws.

  1. Be a priest: tell each one a different moral (with variation as 9).

  2. Be a squire knighted as a knight: each one taps him on the shoulder.

  3. Be a courtier: pay each one a (different) compliment.

  4. Be an egoist: kiss oneself in a mirror or kiss one’s own shadow.

  5. Be a magician: perform some trick.

  6. Be an orator: congratulate a name-day of one of the comrades, or: propose a toast ‘Let us love one another’ as an aristocratic or national-democratic credo, or: deliver a candidate’s speech to the voters as a socialist or folk credo.

  7. Be a historian: list Polish kings with or without dates, or list Polish kings and famous Poles during their reigns.

  8. Be a geographer: list 5 seas, 10 rivers, 10 lakes, or list 5 forests, 10 mountain peaks, 10 passes.

  9. Be a zoologist: list 10 mammals, 10 birds, 10 insects, and 10 fish.

  10. Be a botanist: list 10 trees, 10 flowers, 10 grasses, and 10 mushrooms.

  11. Be a hunter: list 12 types of game.

  12. Be a reporter: communicate some news to those present.

  13. Be a pearl of humor: tell a joke.

  14. Be an acrobat: sit down and stand up without using hands from the ground, or similar.

  15. Be a biographer: briefly recount one’s own life story.

  16. Be a critic: tell each one your opinion of their attire, or tell each one what habit they have.

  17. Be a diamond: ask each one what they would do with you if you were a diamond.

  18. Be a ship and ask each one what they would load you with.

  19. Be a flower and ask each one what they would do with you.

  20. Be a basket and ask each one what they would put into you.

  21. Bow to each one differently.

  22. Blow out a candle that someone swiftly passes by the redeeming player.

  23. Say 3 truths and 3 falsehoods, or say 3 things relevant and 3 things irrelevant.

  24. 4 corners: in 1, meow; in 2, sneeze; in 3, bark; in 4, groan; or: in 1, laugh; in 2, cry; in 3, sing; in 4, dance.

  25. Like and dislike: tell each one what they like most and what they dislike.

  26. Be an opinion: gather opinions about oneself from everyone in turn and read them aloud.

  27. Tell one of the comrades an impertinence and a politeness, or a lie resembling the truth.

  28. Serve the players ice cream or sweets.

  29. Be an art connoisseur: list 10 names of painters, 10 names of sculptors, and their most famous works.

  30. Be a chemist: list 10 inorganic compounds, 10 organic compounds, 20 elements with symbols, metals, carbohydrates, etc.

Similarly, literature, physics, archaeology, and other subjects can be incorporated into the game.


Source of scan: Polona / National Library, marked ‘Public Domain’. View scan — page 83.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 71–73
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 71
  • Read the source text: ciz-085