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Rough Sea

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

In the middle of the room, or the troop’s quarters, chairs are arranged back-to-back. There must be one fewer chair than the number of participants. One person takes the name of the sea and stands, while the rest sit and take the names of various fish.

The sea walks or runs around those seated, imitates waves, and calls out the names of fish. The named fish immediately stand and follow the sea, mimicking all its movements—such as raising arms to the side and lowering them, either simultaneously or alternately, with or without side bends, and so on. When the sea calls out, »all fish,« everyone stands and follows it. When the sea gives the command, »change of wind,« everyone, including the sea, makes an about-turn and changes the direction of the march. Finally, when the sea sits and says, »calm sea,« everyone sits down as quickly as possible. Whoever has no seat gives a forfeit and takes the role of the sea. The sea may sit whenever it wishes, even after calling out just one fish; then it takes the name of that fish, and the called fish becomes the sea.


Source scan: Polona / National Library, marked “Public Domain”. View scan — image 78.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 66–67
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 66
  • Read the source text: ciz-081