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The Torn Note

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Suppose there is an underground corridor in the area leading to a labyrinth of cellars and dungeons of an old castle, or a cemetery resembling catacombs or a cave monastery like the Lavra, or finally limestone caves with stalactites and stalagmites, such as those in Bielsko in the Tatras or in Krzywiec on the Dniester. From a note containing a description of the plan of this corridor, only half has been preserved. This half of the torn note should be a sufficient guide for a scout.

The game is played as follows: the path leading to some unknown hiding place is described on a note, then this note is torn in half. Handing one half of the note to any patrol, they are instructed to reach the hiding place and search it. Obviously, one must be careful not to let the name of the hiding place or the location where it is situated slip out during conversation.

Variation of the game. Both halves of the torn note are given to two patrols (naturally without the knowledge of one about the other, so they cannot complete the note) and both are ordered to reach the destination. The patrol that finds the hiding place first wins.


Source of scan: Polona / National Library, marked “Public Domain”. View scan — image 49.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 37–38
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 37
  • Read the source text: ciz-047