Skip to content

Fox Hunt

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

The chosen fox is given a head start of 20 minutes, during which time they must set off and hide. The rest of the patrol’s task is to locate their hiding place and catch them. The fox is considered caught when struck by the hand of any pursuer. The chase advances in a semicircle, with the scouts spread out. The hidden fox wins if they are not found within the allotted time or if they manage to return to the starting point untouched.

The hunt takes a different form in the case of fox hunting in the field. (It is well known that the fox is such a great pest that it is hunted all year round to exterminate it.) Two scouts set out as foxes into the field, and after 5 minutes, the rest of the patrol follows their trail as hunters. If the foxes evade capture for an hour, they return to camp victorious. Foxes must not cross human tracks, so if they encounter such, they must turn back in another direction. However, to mislead the pursuit and avoid leaving traces, they may resort to various ruses: one may carry the other on their back, one may step into the other’s footprints, both may walk along fences or walls, or, using a stick as a pole, they may leap sideways and advance in such bounds. This game works exceptionally well in snowy conditions. For the pursuing party to win, both foxes must be caught.


Source scan: Polona / National Library, marked “Public Domain”. View scan — page 44.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 32–33
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 32
  • Read the source text: ciz-042