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Cutting the Telegraph

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

An invading army disrupts a foreign country’s means of communication, primarily telegraph wires, and it is the duty of national defense to safeguard their integrity.

For this game, select roads with telegraph poles in a location well-suited for stalking and crawling.

The attackers’ task is to cut 3 telegraph poles, accomplished symbolically by tying handkerchiefs around the poles, while the defenders prevent this by taking the attackers prisoner. Capturing a prisoner is done when two defenders touch—or lightly strike with a hand—an attacker. If the defenders are outnumbered, they must wait for reinforcements. The attack consists of one patrol, and the defense of two patrols. The game relies on continuous coordination among defenders, allowing them to rush to aid where the enemy advances. For each pole tied, the judge awards the attackers 2 marks, and for each prisoner captured, 1 mark. (Only defenders take prisoners.)


Source scan: Polona / National Library, marked “Public Domain”. View scan — image 44.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 32
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 32
  • Read the source text: ciz-041