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Cossack Maneuver in the Steppe

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

(Encounter with a Tatar).

This game is an excellent school for stalking and has the added advantage of requiring no equipment and no large gathering. It suffices with 2 patrols, 2 pairs of scouts, or even 2 scouts. The terrain can be city streets just as well as undulating plains overgrown with bushes outside the city, roads with ditches and avenues, ravines, forest paths, and the like. The principle of this game is to spot the opponent without being spotted oneself.

Both sides set out (at the same time, as enforced by the judges) from two opposite points, 2 kilometers apart, and as they advance toward each other, they take advantage of ground unevenness, trees, and bushes to conceal themselves. In this way, they stealthily crawl or sneak forward, striving not to expose themselves while straining their eyes to spot the opponent. They may also use ruses, such as climbing a tree or sneaking in a wagon, but they must not disguise themselves. Patrols may scatter, but they must maintain constant communication with their patrol leader, whether through signals, visual contact, or messages, because a patrol only achieves and counts a victory if the patrol leader announces in the agreed manner—for example, by raising a small flag and giving a whistle signal—that his party has spotted the opponents. For this reason, before every bend or ravine, or generally wherever the terrain hinders communication with the patrol leader, the scattered patrol should regroup.


Source scan: Polona / National Library, marked “Public Domain”. View scan — image 24.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 12–13
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 12
  • Read the source text: ciz-021