Skip to content

Approaching the Guard

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

The instructor sends various scouts in different directions, half a kilometer away from him. Then, he waves a flag to signal the start of the game. At this point, all scouts drop to the ground and, hiding behind bushes or ground irregularities, now creeping stealthily, now crawling, approach him ever closer. When the instructor gives the second signal with the flag, everyone stands up, approaches him, and delivers a report. In the meantime—that is, between the first and second flag signals—the instructor performs brief movements, such as sitting, kneeling, looking through binoculars, removing his hat, waving his hat, wiping sweat from his brow, sneezing, walking in circles, counting on his fingers, shading his eyes with his hand, clapping his hands, etc. The scouts must observe, remember, and later recount all these movements to him upon their return. Additionally, the instructor carefully scans all directions, and if he spots any of the scouts, he notes 2 minus marks against them. During the report, the scout who correctly lists all the judge’s movements in order and crawled the closest receives 3 marks. To save time, scouts can be given cards on which they write down the observed movements under their names.

A variation of this game is: Approaching the Game (Wildlife Stalking).

The instructor takes the role of the game (animal), while the scouts move 100 steps away from him, drop to the ground (preferably on undulating terrain or sparsely covered with bushes), and, crawling, try to get as close to him as possible without being seen. If the instructor spots any of them, he orders that scout to stand up and cease playing. After some time, he gives a signal with a bugle or a call, everyone stands up, and the one who crawled the closest unnoticed wins and receives marks.


Source scan: Polona / National Library, marked “Public Domain.” View scan — page 18.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 6–7
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 6
  • Read the source text: ciz-012