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Morgana's Game

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Scouts are instructed to approach any of the shop windows, to which one scout has simultaneously been assigned as the judge.

The judge ensures that the scouts look at the display for only one minute, after which the scouts return to camp and write down the names of the objects they noticed and remembered. Points (marked as strokes) are awarded for the greatest number of items.

A more challenging variation of the game follows:

The judge or instructor, or the patrol leader, walks with their patrol and stops in turn in front of the windows of six shop displays, spending 1/2 minutes at each. Then, each participant writes down the names of the objects observed at each display (or only at one of them, designated by the patrol leader), and the one who lists the most wins and receives points (strokes).


Source scan: Polona / National Library, marked “Public Domain”. View scan — image 13.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 1–2
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 1
  • Read the source text: ciz-002