Prisoner's Base
Source text
Section titled “Source text”Goals are marked off at both ends of the playground, the players divided into two equal divisions, occupying the two goals. About ten paces to the right of each goal is a prison. A player advances toward the opposite goal, when one from that goal starts out to catch him. He retreats, and one from his side runs to his rescue by trying to catch the pursuer–who in turn is succored by one from his side, and so on. Every player may catch anyone from the opposite side who has been out of goal longer than he has. Any player caught is conducted to the prison by his captor and must remain there until rescued by some one from his side, who touches him with the hand. The one who does this is subject to being caught like any other player.
Metadata
Section titled “Metadata”- Type: game
- Traits: Not stated in the source
- Source: Ernest Thompson Seton, Boy Scouts Handbook: The Games (1911)
- Printed pages: 313
- Digital edition: Digital edition · Source record
- Open the edition at the relevant page: p. 313
- Read the automatic translation: bsh-026