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Bandits and Haiduks

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

A favorite game among boys, especially those in urban areas, suitable for higher grades of primary schools and lower grades of secondary schools. A well-defined section of a forest serves as the playing field; a particular corner of the forest is designated as the “castle,” where haiduks bring captured bandits. Participants, numbering 12—50, divide into two camps: the haiduks led by the elder and the bandits led by the hetman. The haiduks wear a visible badge (e.g., a scarf on the shoulder). At the start of the game, the haiduks do not leave the castle for a prearranged time agreed upon by the elder and the hetman (no more than 10 minutes), giving the bandits an opportunity to hide. After this time elapses, the elder sends the haiduks out in several detachments in different directions. A bandit struck three times in succession by a hand is taken prisoner and must go to the castle, where they remain under guard. A prisoner can only be freed by a free bandit who sneaks into the castle undetected and strikes them three times; this succeeds best when several bandits storm in simultaneously to liberate their comrades. The game lasts for a prearranged amount of time (e.g., one hour). Halfway through, the roles of the two camps are switched. The camp that has taken more prisoners wins.


Source scan: Kujawsko-Pomorska Digital Library, marked “Public Domain.” View PDF — page 96.

  • Type: game
  • Traits: Not stated in the source
  • Source: Eugeniusz Piasecki, Zabawy i gry ruchowe dzieci i młodzieży (1922)
  • Printed pages: 91–92 / PDF 96–97
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 91
  • Read the source text: zgr-034