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Shop Windows

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

The Scoutmaster leads the patrol down a street past six shops and allows them to look at each display for half a minute. Then, having moved them a certain distance away, he gives each a pencil and paper and instructs them to write down from memory what they saw, for example, in the third and fifth shops. The Scout who correctly lists the most items wins. This game can also be usefully played by dividing the patrol into 4 pairs, with each pair having one Scout compete against the other. The four losers then split into two pairs again, and the two who lose this time play once more, until the Scout weakest in observation is identified. (This method, contrary to sporting practice, provides the most exercise to those who need it most.)


Source scan: Wielkopolska Digital Library, marked “public domain”. View PDF — page 166.

  • Type: game
  • Traits: Not stated in the source
  • Source: Mieczysław Schreiber i Eugeniusz Piasecki, Harce młodzieży polskiej (1917)
  • Printed pages: 151–152 / PDF 166–167
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 151
  • Read the source text: hmp-019