Skip to content

Sentry Approach

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

At night, a scout is positioned as a sentry, and others are instructed to approach him. If the sentry detects their approach, he signals with a whistle, at which point those approaching throw themselves to the ground and remain still, waiting quietly without moving. The patrol leader determines the distance at which the sentry allowed himself to be approached and questions him about where he heard the rustling and expected the enemy; if he identifies the direction correctly, he wins. The game can also be arranged in such a way that those approaching, having stealthily closed to within 15 steps of the sentry, leave behind an object as proof of their presence in that spot and retreat a few steps as they came. Only then do they raise the alarm, forcing the sentry to signal with a whistle and prompting the patrol leader to appear, who records the outcome of the game. Practice the same exercise during the day, blindfolding the sentries.


Source scan: Wielkopolska Digital Library, marked “public domain”. View PDF — page 88.

  • Type: game
  • Traits: Not stated in the source
  • Source: Mieczysław Schreiber i Eugeniusz Piasecki, Harce młodzieży polskiej (1917)
  • Printed pages: 74 / PDF 88–89
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 74
  • Read the source text: hmp-009