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Kim's Game

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

The patrol leader places 20 or 30 small objects on a tray, table, or floor (for example, 3 different types of buttons, pencils, corks, scraps of cloth, nuts, pebbles, penknives, pieces of string, pictures—whatever is at hand) and covers them with a cloth or coat. They list these items and prepare a chart with the scouts’ names to record their answers about each object. Then, they uncover the items for one minute so the scouts can see everything before covering them again. Finally, the patrol leader takes each scout aside individually and has them whisper into their ear what they remembered from the objects they saw; the patrol leader then records this under the scout’s name on the chart. The scout who remembers the most items wins.


Scope of transcription: table, illustration text, or page header omitted; exact boundaries recorded in the extraction report.

Source scan: Wielkopolska Digital Library, marked “public domain”. View PDF — page 71.

  • Type: game
  • Traits: Not stated in the source
  • Source: Mieczysław Schreiber i Eugeniusz Piasecki, Harce młodzieży polskiej (1917)
  • Printed pages: 56–57 / PDF 71–72
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 56
  • Read the source text: hmp-006