Skip to content

Ships

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Groups of 4 to 6 scouts—“sinking.” The patrol leader calls out, for example, “square knot,” and begins counting consecutively, for instance, up to 10. If the ship captains manage to tie a square knot from the ropes they have within the counting time, they save their sailors. If not, one of them sinks. Then the patrol leader calls out: “fisherman’s knot,” and the same process repeats.


Source scan: Polona / National Library, marked “Public Domain.” View scan — page 58.

  • Type: game
  • Traits: Not stated in the source
  • Source: Juliusz Dąbrowski, Gry i zabawy w izbie harcerskiej (1934)
  • Printed pages: 56
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 56
  • Read the source text: gih-134