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Storm at Sea

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

Everyone is seated, with one person left without a place. That person walks around and tells a story, during which, whenever they say “storm at sea,” everyone must jump up and switch places, while the storyteller also tries to find a seat. Anyone who fails to react to the words “storm at sea” loses a point. The person left without a place becomes the next “storyteller.”


Source scan: Polona / National Library, marked “Public Domain.” View scan — image 20.

  • Type: game
  • Traits: Not stated in the source
  • Source: Juliusz Dąbrowski, Gry i zabawy w izbie harcerskiej (1934)
  • Printed pages: 18
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 18
  • Read the source text: gih-019