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Yes and No

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

The patrol leader asks one of the scouts to leave the room, then chooses a word for the remaining scouts to guess—a word representing an object, place, or the name of someone present or a famous person, etc. The scout who left then returns and, to guess the word, asks questions in turn to everyone present, to which only “yes” or “no” may be answered.

For example, the word chosen to guess is: »Mickiewicz«. The following questions help in guessing:

  1. Is it the name of an object? No.

  2. A surname? Yes.

  3. Is it someone present? No.

  4. Are they living? No.

  5. Are they a leader? No.

  6. A painter? No.

  7. A scholar? Yes and no.

  8. A poet? Yes.

  9. One of ours? Yes.

  10. One of the three bards? Yes.

  11. A Lithuanian? Yes.

  12. Mickiewicz? Yes.


Source scan: Polona / National Library, marked “Public Domain”. View scan — page 80.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 68
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 68
  • Read the source text: ciz-083