Skip to content

The Cigar as Traitor

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

A habitual worshipper of tobacco, having escaped from prison, first and foremost secures tobacco and matches. The police pursuit proves fruitless. Only the smoking habit betrays him into the hands of justice.

On a dark night, scouts are informed that the fugitive has been spotted in the forest, calmly indulging in the pleasure of smoking. This news alarms the entire troop, which surrounds the forest and, straining their ears, peering with their eyes, and above all tracking by scent, attempts to approach him in utmost silence. The scout chosen to play the fugitive must ensure the cigarette does not go out and, additionally, lights a match every 3 minutes. If there is no willing volunteer to take on this role, any scout may assume it, with the modification that, as a non-smoker, he uses a whistle, blowing it every one or two minutes while simultaneously lighting a match. If the scouts are not attentive enough, they may pass the fugitive, who then slips away, and they will see his light behind their backs. An hour or two of such an exercise will teach scouts once and for all to gauge direction and distance by hearing, smell, and sight in the dark of night. No other game trains the senses of sight, smell, and hearing so perfectly as this one.


Source of scan: Polona / National Library, marked “Public Domain”. View scan — page 52.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 40
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 40
  • Read the source text: ciz-051