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Catch the Thief

Automatic translation. This text has not been verified by a person.
Translation detailsModel: mistral-large-2512.

The troop leader or instructor hangs a red scarf in a visible place in the camp or the troop room. Then, they walk around to all the scouts busy with their tasks and whisper into each one’s ear: “A thief is in the camp” (or “in the room”). To one of them, they say: “A thief is in the camp—you are the one,” and name a distant location about one kilometer away, such as Jordan Park, etc. The chosen thief must, within the next 3 hours, snatch the scarf, wrap it around their neck, and flee in the direction indicated above. None of the others know who the thief is, when they will steal, or where they will run. Everyone only knows one thing: the disappearance of the red scarf is the alarm signal, the moment the theft has occurred, and the scout with the red scarf around their neck is the target of a general chase. All activities cease, and everyone except the guards, patrol members, and crew sets off in pursuit as quickly as possible. Whoever tears the scarf from the thief—or even just a piece of it—wins. But if the thief reaches the finish line with the scarf, they win.


Source scan: Polona / National Library, marked “Public Domain.” View scan — image 31.

  • Type: game
  • Traits: Not stated in the source
  • Source: Herman A. Mojmir, Ćwiczenia i zabawy skautowe (1912)
  • Printed pages: 19–20
  • Digital edition: Digital edition · Source record
  • Open the edition at the relevant page: p. 19
  • Read the source text: ciz-028